Meet Healthfundr: Equity-Based Crowdfunding For Health Startups
When Marshall McLuhan said that the medium is the message in the 1960s, it’s amazing to think about how much that idea still applies in present culture. What he meant is that new forms of media (technology) transform our experience and is ultimately more important than the content that is shared. In other words, technology [...]... Read More
Archive for the ‘Gaming’ Category
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First Annual Gamemaking Frenzy Opens At This Year’s Fantastic Arcade
BY: Corey CummingsThe first ever game making marathon is scheduled to run between September 14 and 16th, and will task teams of developers with creating a project based around the popular Cartoon Network show Adventure Time.
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Jellyvision CEO Amanda Lannert Discusses Working Hard, Playing Often
BY: Corey CummingsThe Techli team recently had a chance to take a tour of the company’s newly-renovated offices and sit down with a few team members, including CEO Amanada Lannert, to discuss the success of the new YDKJ Facebook game, Applebee’s Lunch Decoys, and why resumes are bullshit.
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ChiDevDate Pairs Up Chicago Game Developers For Helpful Feedback
BY: Corey CummingsChiDevDate is a new, ultralight matchmaking service that’s aiming to build a sense of community among Chicago game developers of all ranks and help them find the kind of feedback they need to get their projects out the door.
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Epic Flash Game Contest Puts $150k On The Table For Developers
BY: Corey CummingsFlash gaming startups looking for a little extra cash from their next title should keep their sights on the first-ever Epic Flash Game Contest, which is giving out more than $150,000 in cash to the most promising multiplayer flash titles.
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RAWR! Interactive Unleashes Its First Mobile Game, Count To A Billion
BY: Corey CummingsAfter speaking with RAWR! Interactive developer Pedro Wunderlich back in June, the company has unleashed its brutal iPhone screen-masher, Count to a Billion, upon the unsuspecting public.
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Kinesis Brings Gesture Control To App Developers
BY: Jon ChristianIndian startup Kinesis is working to build a native framework to bring gesture and depth-based modeling developers, on the Kinect and likely soon other platforms.
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St. Louis Game Jam: This 48 Hour Hackathon Isn’t Just For Developers
BY: Corey CummingsThe free two-day long game development rush returns to St. Louis this August, and the event’s creators want everyone to participate, even if they know nothing about making games.
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With More Than $5M In Support, OUYA Unveils Its “Secret Weapon”
BY: Corey CummingsAfter smashing Kickstarter records by reaching its nearly $1 million goal in mere hours, the OUYA open-source Android gaming platform has lifted the curtain on its “secret weapon” this week.
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PerBlue Focuses On Location-Based Gaming, Releases New Game ‘Parallel Zombies’
BY: Corey CummingsMadison, WI game studio PerBlue has been developing location-based mobile titles since its founders were still attending the University of Wisconsin in 2008. With its latest release, the company is bringing a zombie title exclusively to Android devices.
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The Tap Lab Experiment: Geo-Social Gaming, Without Check-Ins
BY: Jon ChristianA Boston-based startup wants to breathe new life into the shriveled husk of location-based gaming by discarding the ubiquitous “check-in” mechanic.
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Prepare For The Mars Rover Landing With NASA’s Free Kinect Game
BY: Corey CummingsThis week NASA and Microsoft teamed up to release a free-to-play Kinect title based around the “seven minutes of terror” of the latest mission to Mars.
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Is The Future Of Mobile Gaming All-You-Can-Play?
BY: Corey CummingsGameTanium, Verizon’s new all-you-can-play gaming service is a first for smartphone platforms, but with most games selling for a dollar a piece is a subscription-based service a solid investment?
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